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The Iconic Game Celebrates 20 Years – The Plastic Guitar That Bridged the Gap Among Rock Fans

Marking two decades since Guitar Hero first launched across the Atlantic, providing everyday gamers the opportunity to become rock legends. Figuratively speaking, though you'd be hard-pressed convincing someone who's mastered the epic lengthy instrumental break in front of an enthusiastic living-room audience.

Created by Harmonix, the game provided users with a guitar-shaped controller to match on-screen cues moving along the display synchronized to a song. Every sequence corresponded to particular chords, creating the sensation of an authentic live show.

The studio previously tried its hand in the music genre before partnering with RedOctane, which was acquired by the gaming giant in 2006. Together, they established the groundwork for a surprising massively profitable series that had a significant influence on numerous of the artists included, introducing classic groups to millions of younger players.

Michael Dornbrook, ex-chief operating officer from the developer, recalls the initial financial challenges of licensing the recordings – even though the first two games mostly used rerecorded tracks.

“We rerecorded every song since the cost prohibitive,” he says. “Even with the necessary permissions alone, it was nearly impossible. We failed to secure acts such as legendary groups – the publisher had virtually no money, and our team was pretty convinced it would fail. But once the game took off, and record sales airtime increased, everyone wanted to be in.”

He continues: “Among the remarkable aspects was how many mothers and fathers reached out and thanked us for exposing their children to the songs they adored. It evolved into an intergenerational phenomenon.”

Classic Rock Finds a New Audience

Irish blues-rock band the Answer included Never Too Late in the 2008 release the popular installment. Lead musician the artist recalls the way the game revived older hits back into vogue: “The game provided a bigger, younger audience. Typically such music was considered outdated material, however once it got featured on the game and teenagers discovered it, abruptly it became trendy. This validated the genre, eliminating the outdated tag. It gave our catalog renewed popularity.”

At that time, the Answer’s first record was still unreleased in the US, meaning Guitar Hero was a key medium for exposure for the band during their US tour supporting the rock giants. “Their crew were playing Never Too Late during travel, and some of them recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Spin-offs Enduring Influence

Rock’s heavyweight names soon capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in specialized spin-off titles centered around their music collections and related lore, visuals and legendary status. For example, the Aerosmith edition, reportedly to have made the band more money compared to their studio albums. It moved more than half a million copies in its first week, and demand for Aerosmith’s music saw an increase of up to 40% during an era as the industry faced decline.

Guitar Hero continues to inspire quick-handed fanaticism within the community. Recently, a streamer completed a remarkable feat of DragonForce’s the challenging track – an infamously tough power-metal song made popular by the game – using a fan-made version, a freeware game with almost identical gameplay but an array of customisation options. This track is difficult even in the hardest setting, let alone performed at increased tempo while hitting every one of the thousands of cues. They stated requiring nine months to accomplish.

“The game is a fun, fantasy thing. Just as with Call of Duty, that doesn’t mean you ought to use a real gun and enlist,” says DragonForce guitarist Herman Li.

DragonForce had already wrapped up a successful tour when their hit appeared on Guitar Hero III, but Li says it made them a household name. “I remember our distributors informing us that our selling albums rapidly,” he says. “Popularity surged when we next toured, and we performed right ahead of the headliners on the Mayhem festival.”

In fact, DragonForce’s exposure via the game proved so vast that it risked overshadow everything else the band has done. Last year, the song was used in promotional material for Despicable Me 4. “Previously I felt otherwise, but now I accept it,” he admits. “Should you just hear one DragonForce song, that's fine – everyone’s got their own path in music and I'm pleased we played a role in fans' experiences”.

Enduring Impact from the Plastic Guitar

The best promotion, be it for automobiles, apparel or video games, goes further than selling something – it inspires a desire. Did Guitar Hero harness this? “Precisely what we were trying to create,” he confirms. “The excitement of performing as a rock star on the stage. From day one, the co-founders believed humans have a natural human desire to make music, and they wanted to use technology to allow people to participate”.

The majority installments were released in just a half-decade from 2005 to 2010, featuring spin-offs like DJ Hero, including a spinning deck, and Band Hero. After that, corporate focus in plastic instruments waned, aside from a short-lived revival in 2015.

Titles like Clone Hero and Fortnite Festival have maintained the scene alive, with expectations of something from the founders in development. Recently formed developers has entered work on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Are gamers ready to embrace another game following Guitar Hero?

“Our team believed those games could be like Madden where you can releases,” Dornbrook says. “With abundant fresh tracks it could remain evergreen, thus I remain optimistic. It's entirely possible why it can’t persist for future fans.”

ZM
About the author

Zachary Mercer

A London-based journalist passionate about uncovering the city's hidden gems and sharing its evolving narrative.

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